Combat Towers have grown in value as the Streets of New Capenna The limited run meta is evolving, leaving players wondering when and which ones to choose.
Shortly after the release of Streets of New Capenna (CNS), players favored two-color archetypes while splashing a third. And as the meta continued to grow, combat tips became more of a priority with archetypes like GW splash, UW splash, and RB splash earning the highest win percentages. Lands are still a higher priority than combat towers, but depending on your deck and acquired mana setting, choosing a tower over a land is no longer frowned upon.
Here are the best New Capenna Limited combat tips to be careful when drafting.
Quick Draw Dagger
the CNS the set doesn’t have an abundance of gear, and most of it is unplayable. But Quick-Draw Dagger has its advantages. The artifact has Flash, allowing players to use it as a combat trick. Upon entering the battlefield, it attaches to a creature and gives it First Strike, plus the +1/+1 stats. And if your creature dies, it only costs one mana to re-equip it, but it can only be re-equiped at Sorcery speed.
For the family
Green is a commonly splashed color in the New Capenna Limited project. The best combat tip in the green color is For the Family, especially in builds that want to expand (GW). For one instantaneous speed mana, target creature gets +2/+2 until end of turn. If you have four or more creatures on the battlefield, however, target creature gets +4/+4 instead until end of turn.
Fake your own death
The black color can either want cards in your graveyard via UB or become aggro in conjunction with the red color. Fake Your Own Death supports aggressive New Capenna Limited draft builds increase the target creature’s stats by +2/+0. The idea is to ensure that the creature trades with an opponent’s large threatening creature.
When your creature dies, it’s returned to the battlefield tapped. And, as a bonus, you get a treasure token to help you flood the board with your aggressive creatures.
Benefit of security
One-drop combat cheats are consistently rated higher than two-drop ones in a limited format, and Boon of Safety is such a decent combat cheat that it even sees standard-format gameplay. Shield counters work great with Aggressive (GW) builds while also serving as a defensive option for in-game bombs. Not only does Boon of Safety permanently grant your target creature a shield counter, but it will also also a Scry when launched.
Majestic Metamorphis is the most expensive and probably the weakest combat good trick on this list. The advantage of Blue Instant is that it can draw a card, which is worth paying extra mana under certain circumstances. It can also deal with UW flying creatures or deal lethal damage. Majestic Metamophis is not an in-between choice and will likely end up in your sideboard. But you’ll be happy to have it on hand when you need it.
Antagonizing can be very good or poor when playing. Trading a cheap 1/1 token for an opponent’s powerful attacker is really nice, as is casting the red instant on a creature with Trample. In an aggressive build, however, there’s a huge gap between a one-drop combat trick and one that costs two mana. Choose wisely when placing Antagonize in the main deck.
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