Commander is one of the Magic: The Gathering formats that has grown in popularity in recent years, although it was not considered a competitive format when it first appeared. However, due to its popularity within the MTG community, Wizards of the Coast has started creating special sets with cards suitable for this format called Commander Legends.
Commander Legends: Battle for Baldur’s Gate is the newest set to focus on the format, bringing plenty of new maps and even new mechanics. The only caveat is that all of these cards will only be legal in Commander, Legacy, and Vintage formats. So if you’re a fan of Artifacts and any of these formats, here are some of the most powerful Artifact cards this set has to offer.
8 Choking mat
This rather interesting Construct artifact creature is a 1/3 with flying that costs three generic mana. The main effect it gives is that every time a player casts a spell, they will lose one life for every other spell they cast that turn.
This could be a very interesting sideboard card, giving you an answer to either aggro decks that like to play lots of creatures, or control decks that focus on cheap disruptive spells. Your opponents will think twice before playing multiple spells in the same turn while this card is in play.
seven basil necklace
The Basilisk Necklace is an artifact equip card that costs generic mana. You have to pay two generic mana to equip it, and it will give the equipped creature deathtouch and lifelink.
A rather cheap gear card that gives decent abilities to the equipped creature, Basilisk Collar would be better suited to an aggro deck. Add a few more cards that let you search your library for gear cards and put them into play, add creatures that get bonuses when using gear cards, and you have a decent deck.
6 Self Blade
Another equipment artifact that only costs one generic mana to play and four generic mana to equip it to a creature. This will give the equipped creature the Myriad ability, which states that whenever the equipped creature attacks, for each opponent at the table besides the defending player, you can create a tapped and attacking token of said creature. Once the fight is over, all tokens created this way will be exiled.
A rather unique map, which can only be played in multiplayer formats such as Commander Two-Headed Giant. Outside of these formats, the Myriad ability will do absolutely nothing, making it a completely useless card.
5 fraying line
A generic four-mana artifact, Fraying Line lets you put a rope counter on a creature you control when it enters the battlefield. Then, during each player’s upkeep, that player may pay two generic mana. Each time they do, they may put another Rope counter on a creature they control. If the player refuses to do so, you exile Fray Line and any creatures that don’t have a Rope counter on them. Then you also remove all Rope counters from all creatures.
A rather odd wiper, Fraying Line will mostly be relegated to control bridges. Your best bet is to simply decline the effect during your upkeep, thereby wiping the board. Keep in mind that your opponent will have the ability to protect a single creature from this effect, if they pay both generic mana during their upkeep.
4 Powerful Servant of Leuk-o
An artifact vehicle that costs three generic mana with a crew cost of four generic mana. It has the trample and shield ability, which forces your opponent to discard a card to outrun it. Whenever this vehicle first becomes equipped during a turn, if it was equipped to exactly two creatures, it lets you draw two cards each time it deals combat damage to a player.
While not the strongest vehicle out there, Mighty Servant of Leuk-o can be quite a menacing presence for a deck that doesn’t have much takedown.
3 Life Trapping Mirror
This artifact costs four generic mana and has a rather interesting effect. Whenever a creature enters the battlefield, if it was cast, exile it; then you’ll return all other permanent cards that were exiled by Mirror of Life Trapping under their owners’ control to the battlefield.
Essentially what this card does is put a one-turn delay on every creature that enters the battlefield. While you can use it on your own creatures to double their “enter the battlefield” effects, this card will likely play into control decks that want to slow their opponent down as much as possible.
2 Frustrating puzzle
An artifact that costs three generic mana to put into play, Vexing Puzzlebox states that each time you roll one or more dice, you may put a number of charge counters on that card equal to the result. It has two tap effects, the first of which adds mana of any color and lets you roll a d20. To activate the second tap effect, you will also need to remove 100 charge meters from Vexing Puzzlebox. Then you may search your library for an artifact card and put it into play.
On its own, this card would be extremely slow, as reaching 100 charge counters by rolling a d20 each turn could take quite a long time. It would be best played in a control deck that also uses other cards that cause you to roll d20s, allowing you to gain those charge counters faster.
1 Nautiloid ship
This spatial monstrosity-like artifact vehicle costs four generic mana to put into play and requires three crew members to turn it into a 5/5 creature. It has flying, and when it enters the battlefield, you may exile target player’s graveyard. Whenever Nautiloid Ship successfully deals combat damage to a player, you may put any creature card into play under your control that was exiled by Nautiloid Ship.
While it’s pretty cool to see a revive effect attached to a vehicle artifact, the fact that it doesn’t have any form of protection makes it very susceptible to suppression spells. Your best bet is to keep this card and play it after your opponent has used some of their suppression spells on your other creatures.
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